Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Tactical Cruiser

From Dreadnought Wiki
Jump to: navigation, search

The Tactical Cruiser is one of the Support ships in the Dreadnought Universe.

Description[edit | edit source]

Tactical Cruisers provide lasting support during prolonged engagements. Repairing friendly armor on the fly, they can quickly turn a losing fight into an overwhelming victory. Tactical Cruisers have little in the way of defense and must be escorted or they will easily be picked off by faster ships.There are 2 types of tactical cruiser.Type 1 is both support and attack ship while type 2 is more support ship

Weapons-Abilities[edit | edit source]

TYPE 1 TACTICAL CRUISER[edit | edit source]

Tactical Cruiser.png

WEAPONS[edit | edit source]

  • Primary Weapon > Medium Beam Turrets > unlimited ammo

Medium Beam Turrets can be used to both repair allies and damage enemies, but with limited efficiency.

  • Secondary weapon > Tesla Turrets > unlimited ammo

ABILITIES[edit | edit source]

NOTICE:Abilities are customized.It depends on how you want to play.The most known are:

  • Ability 1 > Beam Amplifier.Active for 15 seconds.Cooldown 25 seconds

Directs all of your ship's energy to your beam weapon, greatly increasing output for a short time. The energy drain will leave your ship vulnerable.

  • Ability 2 > Wasp Missiles.Cooldown 35 seconds

Tactical cruiser opens fire with missiles to an enemy ship dealing significant damage

  • Ability 3 > Repair Turrets.Active for 45 seconds.Cooldown 40 seconds

with repair turrets tactical cruiser can repair an ally without aiming on him

  • Ability 4 > Target Warp.Cooldown 15 seconds

with target warp,tactical cruiser can instant warp to an ally

TYPE 2 TACTICAL CRUISER[edit | edit source]

chipinators

WEAPONS[edit | edit source]

  • Primary Weapon > Repair Beam > unlimited ammo

Repair Beams can be used to repair allies

  • Secondary weapon > Particle Repeater > 20 ammo

with particle repeater you can only shoot the enemy

ABILITIES[edit | edit source]

NOTICE:Abilities are customized.It depends on how you want to play.The most known are:

  • Ability 1 > Beam Amplifier.Active for 15 seconds.Cooldown 25 seconds

Directs all of your ship's energy to your beam weapon, greatly increasing output for a short time. The energy drain will leave your ship vulnerable.

  • Ability 2 > Repair Pod.Active forever[not sure].Cooldown 25 seconds

Tactical cruiser ejects a drone,and repairs nearby allies within the area of repair

  • Ability 3 > Repair Turrets.Active for 45 seconds.Cooldown 40 seconds

with repair turrets tactical cruiser can repair an ally without aiming on him

  • Ability 4 > Emergency Rep.Active 3 seconds.Cooldown 50 seconds

with Emergency Rep you can auto repair your ship for a limited time