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Tactical Cruiser

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The Tactical Cruiser is one of the Support ships in the Dreadnought Universe.

Description

Tactical Cruisers provide lasting support during prolonged engagements. Repairing friendly armor on the fly, they can quickly turn a losing fight into an overwhelming victory. Tactical Cruisers have little in the way of defense and must be escorted or they will easily be picked off by faster ships.There are 2 types of tactical cruiser.Type 1 is both support and attack ship while type 2 is more support ship

Weapons-Abilities

TYPE 1 TACTICAL CRUISER

Tactical Cruiser.png

WEAPONS

  • Primary Weapon > Medium Beam Turrets > unlimited ammo

Medium Beam Turrets can be used to both repair allies and damage enemies, but with limited efficiency.

  • Secondary weapon > Tesla Turrets > unlimited ammo

ABILITIES

NOTICE:Abilities are customized.It depends on how you want to play.The most known are:

  • Ability 1 > Beam Amplifier.Active for 15 seconds.Cooldown 25 seconds

Directs all of your ship's energy to your beam weapon, greatly increasing output for a short time. The energy drain will leave your ship vulnerable.

  • Ability 2 > Wasp Missiles.Cooldown 35 seconds

Tactical cruiser opens fire with missiles to an enemy ship dealing significant damage

  • Ability 3 > Repair Turrets.Active for 45 seconds.Cooldown 40 seconds

with repair turrets tactical cruiser can repair an ally without aiming on him

  • Ability 4 > Target Warp.Cooldown 15 seconds

with target warp,tactical cruiser can instant warp to an ally

TYPE 2 TACTICAL CRUISER

chipinators

WEAPONS

  • Primary Weapon > Repair Beam > unlimited ammo

Repair Beams can be used to repair allies

  • Secondary weapon > Particle Repeater > 20 ammo

with particle repeater you can only shoot the enemy

ABILITIES

NOTICE:Abilities are customized.It depends on how you want to play.The most known are:

  • Ability 1 > Beam Amplifier.Active for 15 seconds.Cooldown 25 seconds

Directs all of your ship's energy to your beam weapon, greatly increasing output for a short time. The energy drain will leave your ship vulnerable.

  • Ability 2 > Repair Pod.Active forever[not sure].Cooldown 25 seconds

Tactical cruiser ejects a drone,and repairs nearby allies within the area of repair

  • Ability 3 > Repair Turrets.Active for 45 seconds.Cooldown 40 seconds

with repair turrets tactical cruiser can repair an ally without aiming on him

  • Ability 4 > Emergency Rep.Active 3 seconds.Cooldown 50 seconds

with Emergency Rep you can auto repair your ship for a limited time